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Role Plays and Expressive Exercises
" Should art educate,
inform, organize, influence, incite to action, or should it simply be an
object of pleasure?"
- Augusto Boal
(1979,
Introduction,
Theatre of the Oppressed. 1979. London, Pluto Press)
Over recent
years, there has been greater interest in employing active learning
techniques in the college classroom. Faculty are recognizing that
learners gain knowledge and insight through action. In addition,
professors are more aware of differences in learning styles, and the
importance of using a variety of instructional techniques to address as
many of these as possible. There has also been increased emphasis on
creating community in the classroom, whereby students learn through
interactions with each other and assume joint ownership of the
educational experience.
All of these considerations can be addressed by using acting
games in the classroom. These techniques include re-telling events using
different genres; depicting physical representations of relationships,
power and coalitions over time; and manifesting physical characteristics
of key agents, in addition to role plays. Immediate, sensory-rich
lessons can help students assume and appreciate different points of
view, model dynamic systems, gain insight into their own biases, engage
with concepts, increase awareness of multi-faceted issues,
feel empowered in the learning process, and collaborate to
create a product. They provide opportunities for participants to tap
into their imaginations, think for and express
themselves, as
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themselves, as
well as attend to the voices of their classmates. As a result, students
can experience growth in cognitive, social and moral domains.
These acting games
can illuminate subject matter in many different disciplines and with a
range of material, including literature, historical figures and turning
points, business and law cases, scientific and mechanical processes,
healthcare, human services education, psychology, ethics and political
science.
The following
resources are available on this site in full text:
Using Role Playing
Effectively in Your Classroom
As a learning methodology, role-playing attempts to help students discover
personal meanings within their social worlds and to resolve personal
dilemmas with the aid of their social group. Through the risk-taking
inherent in improvisation, students typically validate the educational
payoff of the activity. In a more intensive and personal way than other
teaching-learning methodologies, role playing:
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allows students to develop
an understanding of others' perspectives;
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encourages students to work
with others in analyzing situations and developing workable solutions;
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provides students an
opportunity to apply concepts they have learned in a rich, realistic
environment;
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gives students the chance
to gain insights into interpersonal challenges they are likely to face
in their careers and private lives;
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enables students to
effectively contrast problem-solving methods by role playing a situation
several times from diverse perspectives;
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offers a constructive
channel through which feelings can be expressed and feedback processed;
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presents students with a
forum for building self-esteem and confidence;
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helps students realize that
college courses can be fun.
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Whether the scenarios selected are deadly serious or light-hearted,
focused on the affective, psychomotor or cognitive
learning domains or a combination, role-playing can have a dramatic
impact on the traditional approach of an instructor by requiring:
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the identification and
introduction to the class of a sufficiently explicit problem and the
exploration of issues which affect it;
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an effective and thorough
explanation of the rules mirroring a social system which will guide the
role playing exercise;
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an appropriate matching and
orientation of students to the roles within the activity;
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appropriate methods of
involving especially shy students, perhaps as chief observers/
evaluators;
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setting the stage for
students, including establishment of observation tasks;
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monitoring of activity to
ensure it pursues an appropriate direction;
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debriefing of activity to
ensure accomplishment of desired learning outcomes.
Role
Playing Games And Activities Rules And Tips
free role playing
games ideas and theory for employee training, motivation, team building
and development
Here are
techniques, theory and ideas for designing and using your own role playing
games, exercises and activities, and for using the free role playing
games, exercises and activities available in this site. Role playing
games, exercises and activities help build teams, develop employee
motivation, improve communications and are fun - for corporate
organizations, groups of all sorts, and even children's development. Role
playing games, exercises and activities improve training, learning
development, and liven up conferences and workshops. This free article
about role playing ideas and rules has been provided by Edward Harbour and
Jill Connick of AIM Associates (Drama) Limited, a London-based specialist
consultancy using drama in learning and development. will help you design
and use games and exercises for training sessions, meetings, workshops,
seminars or conferences, for adults, young people and children, in work,
education or for clubs and social activities. Role playing games,
exercises and activities can also enhance business projects, giving
specific business outputs and organizational benefits. We cannot accept
responsibility for any liability which arises from the use of any of these
free role playing ideas or games - please see the disclaimer notice below.
Always ensure that you exercise caution and sensitivity when using any
role playing games or activities which might disturb or upset people, and
take extra care when working with younger people and children.
Effective Use of Role Playing in Learning and Development
Role
playing has been around as a learning tool for a long time. Without
defining it as such, many of us use role play as a basic tool of life.
Whenever we project into the future in a kind of 'what if' scenario we are
indulging in a role play of some sort, we are projecting ourselves into an
imaginary situation where, though we cannot control the outcome, we can
anticipate some or all of the conditions and 'rehearse' our performance in
order to influence the outcome. Much of the time we are better for it. By
way of example, you might wish to speak to your garage to raise the fact
that they have still not cured the oil leak. Before doing so you might
well rehearse to yourself what you intend to say. This would be a mini
role play - we do it all the time because it helps.
In a
learning environment role play can be a very flexible and effective tool.
The tenet 'I hear and I forget, I see and I remember, I do and I
understand' is very applicable here. Role play is often used as a way of
making sense of the theory, of gathering together concepts into a
practical experience. And yet, it often goes wrong. Why? Because like so
many things which are simple on concept, it can become awfully
complicated. If used badly in a training environment the role play tool
can be ineffective and sometimes even damaging. One of the main
complicating factors surrounding role play is the attitude or emotional
state of the people taking part. Quite frankly, many people are nervous,
even terrified, at the prospect of participating in a role play; not
surprising when you hear about some people's unfortunate role play
experiences.
For the
purpose of this article, role play is defined as an experience around a
specific situation which contains two or more different viewpoints or
perspectives. The situation is usually written as a prepared brief and the
different perspectives on the same situation are handed out to the
different people who will come together to discuss the situation. Each
person will have a particular objective, or objectives they want to
fulfill which may well be in conflict with their fellow role player or
role players. It is how each role player handles the situation that forms
the basis of skills practice, assessment and development. The situations
will be realistic and relevant to the role players and the most successful
ones will be focused on developing a particular skill or skill set. If you
consider a musical analogy, each 'player' is involved in the same
'symphony' but has a different score - their perspective and objective(s)
- for their own 'instrument' - themselves as individuals - their
histories.
So, how
can we take the fear out of the role play experience?
Here are
some guidelines that you might like to think about when planning your next
session.
role play objective
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Be very clear about what you want
people to get out of the role playing experience. Muddy thinking at the
outset will result in muddy outcomes. Clear thinking and role play
preparation result in clear outcomes.
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Are you assessing skills or are
you developing them? If you are assessing people, they need to know the
competency level expected of them and the brief needs to have measurable
outcomes. People also need to trust that the role play will have the
same level of challenge for them and their peers. So, don't put people
through an assessment role play until you know they have reached a
certain standard (through development activities and role plays).
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Are you giving everyone the same
level of challenge, or are you flexing according to the level of skill
demonstrated by each individual? The former is more recommended for
assessment, the latter for development (see above).
role playing
placement - where in the agenda?
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In skills development programmes,
trainers and facilitators often schedule a role play exercise at the end
of a course, to gather in the learning, and to assess how well the
participants have understood the training. Leaving it until last can
cause 'the dreaded role play' to loom large in people's minds, causing a
negative distraction throughout the course. So instead, introduce people
to the role play experience gently by holding mini role plays earlier
and throughout the training. This serves a double purpose: it
de-mystifies the experience so that people become more comfortable with
the idea of 'performing' in public; and, it more fairly shows role
playing to be a very good tool for rehearsing life, which is its main
function.
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To illustrate the important value
of role playing, here is a theatre analogy: actors spend hours
rehearsing a twenty minute scene. They do it again and again to get it
right; to get the behaviours and the relationships right, to make sense
of the scene and to understand the issues. They get feedback in the form
of notes from the director, which they will immediately apply to the
work in hand. They carry on in this way until it's perfect and the scene
becomes part of them. This is not to suggest that people in learning and
development situations should become actors and rehearse their life
scenarios for hours on end, but the principle is the same.
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Be realistic in your ambitions for
the role play. For instance, if you are teaching a complex behavioural
model, break it down, rather than have people role play it in one huge
chunk. Just as actors don't rehearse a play in one huge lump, they break
it down into (sometimes) tiny micro-units and rehearse until they really
feel confident with each bit, so the same principles apply to any
complex new skill to be learned. Being over-ambitious causes people to
lose confidence in themselves and in role playing as a tool. Like any
tool, role playing must be used properly or it won't work. If you don't
have time to eventually get the participants doing the whole thing
properly, in depth, with plenty of rehearsal and revisiting, then just
do a part of it.
role play briefing
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Role playing can become
ineffective if people are unclear about what they are supposed to do.
The briefs for all sides of the role play should be unambiguous and
totally in line with the objectives. Here again, any muddy thinking will
have consequences. Be clear about the purpose. If you are assessing
skills in a certain situation then the brief must reflect this. If you
are assessing or developing behaviour, keep technicalities out of the
brief. Generally, remove technical content except for the very basic
information needed to particularise the culture. Otherwise, lots of
technical detail provides a bolt hole for people who are skilled or
pre-occupied in technicalities, when they should be focusing on
structure, or process or behaviour. The exercise will keep its point and
value if it avoids technical distractions.
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Role playing briefs should contain
enough information for both parties to engage in a believable and
relevant conversation, which should be in line with the objectives. Give
as much detail as is necessary - too little and there won't be enough to
sustain a conversation, too much and people will be swamped with
information, most of which they either won't need or won't remember.
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Avoid giving people the task of
role playing attitudes alone. If you want somebody to role play an angry
customer give them something to be angry about. Behaviour, like acting,
is all about specifics. If you are angry with your garage about a
specific oil leak and their inability to cure it, there will have been a
specific chain of events that has led to your picking the phone up and
complaining. It is not a general anger at everything. Role players can
forget this in the heat of the moment if given open licence to just 'be
angry'; there needs to be a reason for it. A well written brief will
help to keep the role play focused and on track.
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Adequate preparation time may seem
obvious, but it is often overlooked in the belief that it is best to get
on with it. People can be encouraged to share what they are trying to
achieve with observers, so it becomes a shared, facilitative exercise
rather than a battle - this will also defuse fear and tension. Again,
sharing objectives will help and not 'spoil' the role play.
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In developmental role play, the
option can be given to press the pause button where people feel they are
getting into difficulty. Although building up a flow in a role play has
advantages, it is not a scene from a TV soap, it is a rehearsal tool.
And in rehearsals, people stop and start. No-one should be expected to
give a 'performance'. Emphasising this too will dissipate people's fear
and concern.
role play
observation and feedback
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Allow the other participants to
observe the role play and give their comments afterwards. Observers are
hugely beneficial to the participants' learning. How often in life do we
get the opportunity to gain from such focused attention? We not only
have our own response to the role play; we can also benefit from our
fellow role players' observations, and tutor's point of view, and the
feedback from the observers.
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For the observers, explain clearly
what you want them to look out for. Again this should be in line with
your objectives. The language of feedback is also very important.
Feedback should broadly follow
SMART
principles (Specific, Measurable, Agreed,
Realistic, Time-bound). Role play feedback should describe specific
things that the observer saw and heard, relevant to the exercise and to
the person(s) doing the role playing. Role play feedback should not
contain subjective judgements or comments based on personal knowledge or
assumptions. Feedback should be meaningful and specific - something that
the role player can act on. Role play feedback isn't helpful if it
suggests that the role player should 'get a new personality' or 'be
nicer'. Remind participants that the purpose of the role play is for the
development of the person or people doing the role play. Objectivity
facilitates learning.
Role
play rules are basically simple: role plays must be focused; the
objectives must be clear and understood; instructions must be clear and
understood; feedback needs to be specific, relevant, achievable and given
immediately. Crucial to learning and developing options of behaviour -
knowing what works, what doesn't work, the range of behaviour available to
an individual - is the opportunity to go back and have another go or
several goes at bits of the role play and/or the whole role play. This
flexibility needs judging and managing on each occasion, so as to provide
a more comfortable experience, and to double the learning value. Aside
from which, when you plan and run proper role play sessions, participants
will often tell you they actually enjoyed the experience; that they forgot
it was a role play, and found it the most powerful learning they've ever
experienced!
This
free article is aimed to help non-professional role play trainers and
facilitators (ie., those without an acting background) to create and
provide effective role playing for training and development, and includes
the same principles that professional role play facilitators use in
designing, writing, and delivering specialised role playing training
activities.
The
design, facilitation and training of role playing are at the core of AIM's
expertise. If you'd like more information or advice about role playing
please contact them: phone +44 (0)20 8829 8969, website:
www.aimass.com or email:
info@aimass.com.
For web articles see:
Pizarro, Dianne and
Ruth Buchanan (1999) Dramatic Storytelling in the English Classroom, a
project of the Department of Education, Training and Youth Affairs,
Commonwealth Government of Australia, Australian
Secondary Principals' Association
Available at:
http://www.aspa.asn.au/Projects/english/index.htm
The focus of this
creative site is on the high school English class, and may be
adapted to higher education as well as other disciplines. The site
includes a rationale for integrating acting into lesson plans, including
Bloom's taxonomy, Gardner's theory of multiple intelligences, and
William's classification of creativity. Several games and activities are
described in detail, and are fairly easy to follow. Offers ideas for
conducting learning assessment, such as reflective journals and a variety
of checklists. Citations and links are provided.
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